Augmented reality for education of financial mathematics. An application to improve university academic performance
Augmented Reality is a technology that complements perception and interaction with the real world and allows the user to be in an augmented real environment with additional information generated by the computer. The academic world is not apart from these initiatives and has also started to introduce...
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| Format: | Online |
| Language: | Spanish |
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Universidad Francisco de Paula Santander
2020
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| Online Access: | https://revistas.ufps.edu.co/index.php/profundidad/article/view/2634 |
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| author | Muñoz - Hernandez, Helmer Canabal - Guzman, Javier Darío Galarcio - Guevara, Daniel Elias |
| author_browse | Canabal - Guzman, Javier Darío Galarcio - Guevara, Daniel Elias Muñoz - Hernandez, Helmer |
| author_facet | Muñoz - Hernandez, Helmer Canabal - Guzman, Javier Darío Galarcio - Guevara, Daniel Elias |
| author_sort | Muñoz - Hernandez, Helmer |
| collection | DSPACE IDEP |
| description | Augmented Reality is a technology that complements perception and interaction with the real world and allows the user to be in an augmented real environment with additional information generated by the computer. The academic world is not apart from these initiatives and has also started to introduce Augmented Reality technology in some of its disciplines, in this case, in the learning of financial mathematics, however, the knowledge and applicability of This technology in teaching is minimal; among other reasons, it is due to the very nature and state of development of said technology, as well as to its low presence in the daily areas of society. The development of initiatives in the use of this technology in education and its dissemination will contribute to its extension in the teaching-student community. Given the above, this work proposes the use of Augmented Reality applied to Learning Objects, in order to verify its implementation for specific topics, through a mobile application, in this case the subject of Financial mathematics, at the Faculty of Economic Sciences Administrative and Accountants of the University of Sinú. |
| first_indexed | 2026-06-19T15:28:30Z |
| format | Online |
| id | oai:revistas.ufps.edu.co:article-2634 |
| institution | IDEP |
| language | spa |
| last_indexed | 2026-06-19T15:28:30Z |
| publishDate | 2020 |
| publishDateRange | 2020 |
| publishDateSort | 2020 |
| publisher | Universidad Francisco de Paula Santander |
| publisherStr | Universidad Francisco de Paula Santander |
| record_format | ojs |
| spelling | oai:revistas.ufps.edu.co:article-26342023-09-04T14:22:53Z Augmented reality for education of financial mathematics. An application to improve university academic performance Realidad aumentada para la educación de matemática financiera. Una app para el mejoramiento del rendimiento académico universitario Muñoz - Hernandez, Helmer Canabal - Guzman, Javier Darío Galarcio - Guevara, Daniel Elias Realidad Aumentada Aplicación móvil OVA Recursos didácticos Enseñanza Augmented Reality is a technology that complements perception and interaction with the real world and allows the user to be in an augmented real environment with additional information generated by the computer. The academic world is not apart from these initiatives and has also started to introduce Augmented Reality technology in some of its disciplines, in this case, in the learning of financial mathematics, however, the knowledge and applicability of This technology in teaching is minimal; among other reasons, it is due to the very nature and state of development of said technology, as well as to its low presence in the daily areas of society. The development of initiatives in the use of this technology in education and its dissemination will contribute to its extension in the teaching-student community. Given the above, this work proposes the use of Augmented Reality applied to Learning Objects, in order to verify its implementation for specific topics, through a mobile application, in this case the subject of Financial mathematics, at the Faculty of Economic Sciences Administrative and Accountants of the University of Sinú. La Realidad Aumentada es una tecnología que complementa la percepción e interacción con el mundo real y permite al usuario estar en un entorno real aumentado con información adicional generada por el ordenador. El mundo académico no está al margen de estas iniciativas y también ha empezado a introducir la tecnología de la Realidad Aumentada en algunas de sus disciplinas, en este caso, la en el aprendizaje de la matemática financiera, sin embargo, el conocimiento y la aplicabilidad de esta tecnología en la docencia es mínima; entre otros motivos se debe a la propia naturaleza y estado de desarrollo de dicha tecnología, así como también a su escasa presencia en los ámbitos cotidianos de la sociedad. El desarrollo de iniciativas en la utilización de esta tecnología en la educación y su divulgación contribuirán a su extensión en la comunidad docente- estudiante. Dado lo anterior, este trabajo plantea el uso de Realidad Aumentada aplicada a Objetos de Aprendizaje, con el propósito de verificar su implementación para tópicos específicos, por medio una aplicación móvil, en este caso la asignatura de matemáticas Financieras, en la Facultad de Ciencias Económicas Administrativas y Contables de la universidad del Sinú. Universidad Francisco de Paula Santander 2020-01-01 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html text/xml https://revistas.ufps.edu.co/index.php/profundidad/article/view/2634 10.22463/24221783.2634 Revista Científica Profundidad Construyendo Futuro; Vol. 12 No. 12 (2020): Enero-Junio; 37-44 Revista Científica Profundidad Construyendo Futuro; Vol. 12 Núm. 12 (2020): Enero-Junio; 37-44 2422-2518 spa https://revistas.ufps.edu.co/index.php/profundidad/article/view/2634/3465 https://revistas.ufps.edu.co/index.php/profundidad/article/view/2634/3724 https://revistas.ufps.edu.co/index.php/profundidad/article/view/2634/3725 /*ref*/Basogain, X., Olabe, M., Espinosa, K., & Olabe, C. R. (2006). Realidad Aumentada en la Educación: una tecnología emergente. Bilbao, Spain: e2006- 3rd. Obtenido de https://www.academia.edu/11246596/Realidad_Aumentada_en_la_Educaci%C3%B3n_una_tecnolog%C3%ADa_emergente Brfield, W., & Caudell, T. (2001). Fundamentos deInformática usable y Realidad Aumentada.Mahwah, NJ: Lawrence Erlbaum. Revista Colombiana de Tecnologías Avanzadas, 1(19), 9. Obtenido de http://www.unipamplona.edu.co/unipamplona/portalIG/home_40/recursos/04_v19_24/revista_19/09022012/09.pdf Cabero Almenara, J. Moreno Martínez, N. M. y Leiva Olivencia, J. J. (2014). Realidad aumentada y educación: innovación en contextos formativos. Barcelona, Ediciones Octaedro, S.L. Recuperado de https://bibliotecavirtual.unisinu.edu.co:2844/es/ereader/unisinu/113894?page=84 Di Serio, A. et al. (2013). «Impact of an augmented reality system on students’ motivation for a visual art course». Computers & Education. Hilbert, M., Bustos , S., & Ferraz, J. C. (2019). La sociedad de la información en América Latina y el Caribe: desarrollo de las tecnologías y tecnologías para el desarrollo. (W. P. Hilbert, Ed.) CEPAL. Obtenido de https://repositorio.cepal.org/bitstream/handle/11362/2537/1/S0900902_es.pdf Rosanigo, Z. B., & Bramati, P. (2010). Objetos de Aprendizaje. Comodoro Rivadavia Argentina. Obtenido de http://sedici.unlp.edu.ar/bitstream/handle/10915/19934/Documento_completo.pdf%3Fsequence%3D1 Otegui Castillo, J. (2017). La realidda vitual y la realidad aumentada en el proceso de marketing. Revista de Dirección y Administración de Empresas, 155-229. Obtenido de La realidad virtual y la realidad aumentada en el proceso de Marketing. Derechos de autor 2020 Universidad Francisco de Paula Santander https://creativecommons.org/licenses/by-nc/4.0 |
| spellingShingle | Realidad Aumentada Aplicación móvil OVA Recursos didácticos Enseñanza Muñoz - Hernandez, Helmer Canabal - Guzman, Javier Darío Galarcio - Guevara, Daniel Elias Augmented reality for education of financial mathematics. An application to improve university academic performance |
| title | Augmented reality for education of financial mathematics. An application to improve university academic performance |
| title_alt | Realidad aumentada para la educación de matemática financiera. Una app para el mejoramiento del rendimiento académico universitario |
| title_full | Augmented reality for education of financial mathematics. An application to improve university academic performance |
| title_fullStr | Augmented reality for education of financial mathematics. An application to improve university academic performance |
| title_full_unstemmed | Augmented reality for education of financial mathematics. An application to improve university academic performance |
| title_short | Augmented reality for education of financial mathematics. An application to improve university academic performance |
| title_sort | augmented reality for education of financial mathematics an application to improve university academic performance |
| topic | Realidad Aumentada Aplicación móvil OVA Recursos didácticos Enseñanza |
| topic_facet | Realidad Aumentada Aplicación móvil OVA Recursos didácticos Enseñanza |
| url | https://revistas.ufps.edu.co/index.php/profundidad/article/view/2634 |
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